For level one, it was actually simple, but it did take some time to figure out the correct points. I made the first point go downwards to give the car more speed, because as it goes down further, it'll have more speed when coming up. The speed that it gained from the first slope, allowed it to move past the first hill and reach the end. The slope was made just low enough so it wouldn't hurt the passenger.
On level two, it was pretty much the same as level one, except this time there was an extra point. This time, I used two downward slopes to gain speed when it was decreased by going upwards. This allowed the car to pass through every point. At the end, I added more of a straight edge so that the car could wouldn't stop from going to far up or have an accident by going downwards.
Level 3 took me a couple of runs to adjust the roller coaster. Many times I would run into a point where I would have good momentum and speed, but the passenger would be injured in the process. I had to make the gaps just low enough to get speed and make sure the passenger would be safe from harm.
Finally, level 4 was not too much of a hassle to finish. It wasn't as hard as the previous levels, as it was much easier to build speed with the longer length of the roller coaster. I simply used a few gaps and started with a downward slide at the beginning to gain a good amount of speed to finish. It was also easy to keep the passenger safe.
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